Date
Process Log 2
Date
Process Log 2
9/3-9/10
Concept Skethes for Prompt cards for designers
CONTEXT
Assumption is that if designers are asked with structured prompt, it will influence designers thinking and creativity. Designers do not feel the design is theirs anymore when using AI heavily. We want to see if this can shift away to keeping the main agency as a designer while working with AI. Designers often rely on intuition or habit, lacking nudges to think critically and systemically. Prompt cards to see which prompts really help designers improve their thinking process in design. Findings can help later on to be applied in adaptive personalized AI prompts.
Co design workshop with professional and Educators Test cards with Students and evaluate the card by: Think-aloud protocol, pre/post task comparison, self-reflection logs, observation and video analysis by tracking their behaviors, do they pause more than with or without prompts? prompts and Rubric assessment by practitioners. Designers use different languages. co-design workshop can reveal how the prompt feels What you want to explore by making it,:
"What do professors and practitioners want future designers to know when designing, what kind of questions do they ask?"
"How will future of design education be different in the future?"
I would like to explore if the prompts really help learn design in critical way, systematic thinking way, and help them keep main agency as a designer.
This is for design students in higher education or a future designers who will be using Gen AI and Generative AI-integrated application/services in design work. It is also for design educators to put their voices for future designers. What research question it is supposed to probe. How might designing a prompt for design application impacts designers' decision and education in design?
PROCESS
STEP 1. The series of prompt cards are designed by categories like "System thinker, Ethical designer, and Critical thinker" Or two series of cards : 1. Constraint Cards. 2. Reflection Cards Constraint : Redesign this with only two colors and one shape.
STEP 2. Culture awareness Prompt cards
Problem: The dat from GenAI is biased with exsisting biased and trained data, how can prompts help them become aware of cultural awareness in their design work? How can they become critical in making design choice for graphics and images?
What you want to explore by making it: I would like to know what practices professors and practitioners do to become more ethically and culturally aware when using Gen AI. How do designers learn new soft skills? (bunch of scenarios?), How will future of design education be different in the future? I would like to explore if the prompts really help learn design with less bias and cultural awareness.
Who it’s for: This prompt cards are specifically for design students or future designers who will be using Gen AI in design work. - It is also for design educators to put their voices for future designers.
What research question it is supposed to probe. How might design Gen AI interfaces on design knowledge can improve the culture awareness for future designers? The series of cards are designed with prompts that make the user aware of the culture in the design.
STEP 3. Prototyping AI chat bots for designers
Critical Thinking Companion Chatbot is A chat-based prototype that acts as a Socratic partner: always asking “why” and “what if.” For example, the student says, "I chose this color palette because it looks modern." then Gen AI chatbot will prompt, "What audiences might not perceive it as modern? How would this look in grayscale for accessibility?"
The prototype to see how different Gen AI nudges of prompts can guide them toward ethical and inclusive decisions. "How can designing Gen AI nudges prevents “homogenized” AI-generated designs by encouraging originality?" My prototype has to embody the idea that Gen AI isn’t just a tool for efficiency, but a framework for teaching critical, ethical, and creative decision-making in design.
REFLECTIONS
After drawing three concepts of different prompt format to ask designers, I was wondering which format and what prompts would work best.
INSPIRATION/NEW QUESTIONS
How did designers learn the design tools before? What kind of intervention? and to whom? in where, what space? Why card? is it a game? Am I designing the card? What do I want to find out? What knowledge do I want to gain? What iterative process am I doing? How can I reflect on my own through iterative process? How did designers learn the design tools before? What kind of prompts are credible? What sources am I looking for? How am I going to show my findings interestingly? (state of art)
CONCRETE ACTION
The prompts can be created by the doing interviews with real design professors and practitioners. But the number of participants will be crucial. Who are the possible stakeholders that might get influenced by this design?
Reference
Dschool Design Thinking Bootleg
https://dschool.sfo3.digitaloceanspaces.com/documents/dschool_bootleg_deck_2018_final_sm2-6.pdf
Copyright © Borami Kang 2025